m_bQuad = true;
//====== Начальный значения параметров освещения
m_LightParam[0] = 50; // X position
m_LightParam[l] = 80; // Y position
m_LightParam[2] = 100; // Z position
m_LightParam[3] = 15; // Ambient light
m_LightParam[4] = 70; // Diffuse light
m_LightParam[5] = 100; // Specular light
m_LightParam[6] = 100; // Ambient material
m_LightParam[7] = 100; // Diffuse material
m_LightParam[8] = 40; // Specular material
m_LightParam[9] = 70; // Shininess material
m_LightParam[10] =0; // Emission material
}